Building Our Custom CRT Shader Pipeline
How we recreated authentic phosphor decay, scanline bending, and barrel distortion for Neon Abyss's retro look — without tanking frame rates.
Forging retro worlds with modern fire. We build games that pulse with CRT phosphor, neon soul, and cartridge-era obsession.
Dive into a procedurally generated underworld where every death reshapes the world. Roguelike meets CRT fever dream.
Race through ghost data streams. A synthscape racer where the track is alive.
Tron-lightcycle tribute. Multiplayer neon warfare.
Tower defense in a cursed cartridge world. Build, strategize, survive the glitch horde.
How we recreated authentic phosphor decay, scanline bending, and barrel distortion for Neon Abyss's retro look — without tanking frame rates.
What we learned from analyzing ten thousand playthroughs of Phantom Circuit's generated tracks. Balance, surprise, and player flow.
Our audio director breaks down the process of merging authentic Game Boy sound chips with modern reverb and spatialization.
Pixel Forge was founded in 2019 in a Tokyo garage with one CRT monitor and an obsession. We believed the raw energy of arcade-era gaming — the immediacy, the glow, the "one more credit" compulsion — could be reforged for modern players.
Today, we're a team of 12 across Tokyo and Berlin. Every game we ship runs through our custom CRT simulation pipeline. Every pixel is deliberate. Every soundtrack starts on real 8-bit hardware before it's layered with modern synthesis.
TOKYO → BERLIN
Arcade-born. Screen-raised. Pixel-obsessed.
"Neon Abyss is the roguelike the arcade generation has been waiting for since 1987."
— PC Gamer"Pixel Forge doesn't just evoke retro gaming — they weaponize it. Every frame is a love letter to CRT glow."
— IGN Japan"Phantom Circuit is proof that indie studios can out-innovate AAA studios with raw creative fire."
— EurogamerWhether you're a publisher, a fellow dev, a streamer, or just someone who misses the arcade — we want to hear from you. Drop us a signal.